Game Changers: Social Critique and Activism in Games at Moore College of Art & Design Wednesday the 17th
Philadelphia, PA – Game Changers, Moore College of Art & Design’s annual event featuring women who work in animation and gaming, is back! Hosted by Moore’s Animation & Game Arts program, it is a yearly event that brings women and nonbinary professionals together to speak with the Moore community. The webinar will be held Wednesday, March 17, 2021, at 5 pm. This online event is FREE but registration is required. Visit moore.edu/2021gamechangers for more information and to register.
The theme this year is social change and activism in games. Game Changers speakers include artist and scholar Susana Ruiz, PhD, who will serve as moderator; artist and UC Santa Cruz Assistant Professor A.M. Darke; and feminist media artist Angela Washko.
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ABOUT THE SPEAKERS
Susana Ruiz, PhD (she/they) is an artist and scholar whose creative and scholarly work is broadly concerned with how the intersection of art practice, playful design, and digital storytelling can enable new approaches to social activism, aesthetics, and public pedagogy. Her work is collaborative, interdisciplinary, experimental, and takes the hybrid form of intertwined theory and practice. She is an assistant professor of film and digital media at the University of California, Santa Cruz. Ruiz holds a BFA from The Cooper Union for the Advancement of Science and Art, an MFA from the Interactive Media and Games program at the University of Southern California, and a Ph.D. from USC’s Media Arts + Practice program.
A.M. Darke is an artist designing radical tools for social intervention. Still in the class war. Now in the pandemic. He’s in the combination class war and pandemic. Assistant professor of digital arts and new media, and critical race and ethnic studies at UC Santa Cruz, she directs The Other Lab, an interdisciplinary, intersectional feminist research space for experimental games, XR and new media. Darke’s recent work includes Ye or Nay?, a Kanye West-themed game about Black culture, and she is currently developing the Open Source Afro Hair Library, a 3D model database for Black hair styles and textures.
As a feminist media artist working in a variety of forms, Angela Washko is committed to telling complex and unconventional stories about the media we consume from unusual perspectives. Washko’s practice spans interventions in mainstream media, performance art, digital works, video and video games. In 2012, she founded The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft, an intervention inside the popular online video game. Washko’s recent project, The Game: The Game, is a critical feminist video game in which professional pickup artists attempt to seduce the player using their coercive signature techniques sourced from their instructional books and video materials. She is currently finishing Workhorse Queen, a documentary film exploring the impact of reality television on public understandings of gender, sexuality, aging, and community by following the life and career trajectory of former RuPaul’s Drag Race contestant Mrs. Kasha Davis.
A recent recipient of the Creative Capital Award, the Impact Award at Indiecade, and the Franklin Furnace Performance Fund, Washko’s practice has been highlighted in The New Yorker, Frieze magazine, Time magazine, The Guardian, ArtForum, The Los Angeles Times, Art in America, The New York Times, Rhizome and more. Her projects have been presented internationally at venues including Museum of the Moving Image (New York), Los Angeles Museum of Contemporary Art, Milan Design Triennale, Kiasma Museum of Contemporary Art (Helsinki), Shenzhen Independent Animation Biennial and the Rotterdam International Film Festival. Washko is an associate professor of art at Carnegie Mellon University.
Founded during the original industrial revolution to advance women in new fields, Moore College of Art & Design is the first and only historically women’s college for art and design. Our mission is more relevant than ever, as technology, sustainability and diverse cultures drive and disrupt new and existing industries. Through dynamic BFA and Graduate Studies programs, educational programs for creatively curious youth and professional adult learners, and our own public and dedicated space for contemporary art—The Galleries at Moore—we are influencers and advocates for breakthrough artists and designers of all ages and backgrounds. The world needs Moore. For more information about Moore, visit www.moore.edu and follow us on social media @moorecollegeart. Visit The Art Shop at Moore online at moore.edu/theartshop.